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Thread Statistics | Show CCP posts - 1 post(s) |
Max Kolonko
High Voltage Industries Ash Alliance
385
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Posted - 2014.04.07 15:20:00 -
[1] - Quote
Nevyn Auscent wrote:Ship ID's are created when you unpackage/assemble the ship. That turns the ship into a unique object. Repackaging turns it back into a generic object.
So the Unique ID exists in a database somewhere, but isn't something that is accessible to the player (For probably very good security reasons)
Iirc ts very easy to get id number from the game without api. Just link it in chat and hit enter
Than copy the link via right click menu and paste it outside of chat box. For eaxmple in notepad. Than look at the string that qas pasted. It contains both: type id and item id. The longer one is the unique id you are looking for. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
385
|
Posted - 2014.04.07 16:47:00 -
[2] - Quote
Caviar Liberta wrote:Herzog Wolfhammer wrote:I remember a long time ago some devs were saying in a thread how they wanted hulls to have unique serial numbers but that just never happened. You either would need to create a new unique number for it everytime the hull got repackaged or explode the database generating a unique number for every hull created till said hull is destroyed.
As long as the ship is alive it has the same number, but everytime the ship is repackaged and assembled the item is destroyed and recreated and new number is assigned:
1008356615890 My Amarr Shuttle - my original shuttle 1014342436221 Amarr Shuttle - repackaged 1014342436221 My Amarr Shuttle - reassambled (no change in ID - more on that later) 1014342443879 Amarr Shuttle - repackaged again 1014342443879 My Amarr Shuttle - reassambled again
As we see ship assambled from stack that have only one item retain the stack id, but if i do something like this:
1014342480560 Amarr Shuttle - repackaged again, this time im buying new one, so i have a stack of 2 shuttles
1014342492059 My Amarr Shuttle - assambled one of them - new number, assambling another, the same as stack id (1014342480560)
doing this little experiment i learned that single item stacks retain their id when assambled. I can only imagine the same applies to single stack blueprints that are processed and are singletons after that.
Also that in 7 minutes the id counter went up from xxxxxx36221 to xxxxxxx80560 so 44k new items/stacks where created, thats almost 6,3k per minute and a little over 100 per second Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
385
|
Posted - 2014.04.07 21:36:00 -
[3] - Quote
Feyd Rautha Harkonnen wrote:Unless I am missing something aren't the ship ID's visible in the combat probe scan results? This ID doesn't appear to change over several days, if the target remains in the same hull -- so it appears to be associated with the hull.
thats signature ID and it changes everytime you change system / dock / undock / take ship from SMA / etc... Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
386
|
Posted - 2014.04.08 06:02:00 -
[4] - Quote
Hasikan Miallok wrote:Jen Takhesis wrote:+1 on suggestion to give unique IDs to each ISK so that I can keep the very first one that I earned. Easy done. Never do anything that ever costs ISK. If you need anything get an ALT to contract it to you for free.
contracting costs 100 000 isk iirc :D Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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